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Contents |
Welcome
Check out Biota Podcasts;
Emails from people discovering Biota for the first time, the Podcast is a great place to start. A lot of audio!
Call-In Number
(646) 200-0640
Next Episodes
Saturday 5 April, 10am - How-To Create an ALife Start-Up
Greythumb News
Greythumb London 25 March - NEWS?
Boston Biota CD Insanity!
The CDs have landed
Correspondence from Listener, Gerall Kahla
This show comes from listener correspondence.
Biota Live Correspondence Book GiveAway
Email in topics for future podcasts, get a book if we use the topic.
tom at nobleape dot com
That simple.
- the Ancestor's Tale, Richard Dawkins
- iWoz, Steve Wozniak and Gina Smith
- Ever Since Darwin, Stephen J. Gould
- Oxford Dictionary of Philosophy
Travis Savo's Ethics Chat...
In the feed...
Mailing Lists
New mailing lists for this podcast and Biota conversations join via;
biota.org -> click the mailing list link
Slow site rework
Podcast page the start, next the embarrassingly out of date People page...
Karl Sims contact on his pages updated. Interview in the future...
Dead-beat dads comment.
Remember Call-In Number
(646) 200-0640
Questions for this week
Read sections of Gerall's Email
The vast majority of people paying for software today demand predictability over emergence. ... Very few are ready to trust emergence for important behaviors.
Those that remain are, typically, game developers interested in providing their customer with challenges they themselves can't anticipate.
While I wouldn't want to shoe-horn the ALife SDK into the "gaming only" niche, it would be foolish to miss out on the potential market there. If it's a feature-full, robust SDK it could go on to be used as the seed for further artificial life experimentation.
Having gotten that opinion out of the way, I'm curious about how one would organize the SDK.
The hooks for physics engines would affect the senses and motion libraries, obviously.
I'd love to hear how those you regularly assemble would organize a set of libraries like this!
On the topic of the EvoGrid, I'd like to chat with Bruce about his work and current implementation.
If it were an Open Source project, I'd be willing to work on it as a volunteer.
What is an ALife SDK?
Is it like a physics SDK? Is it like a graphics SDK?
What genre of games need ALife currently?
First Person Shooters, Massively Multiplay Online, Real Time Strategy, Casual, SecondLife esque
