"There is a danger in reading further . . . you risk the loss of your childhood vision of clouds, forests, galaxies, leaves, feathers, flowers, rocks, mountains, torrents of water, carpets, bricks, and much else besides . . . never again will your interpretation of these things be quite the same Benoit B. Mandelbrot
Life is a wonderful thing. Just as it flourishes in the nature of the "real" world, can also flourish in the alternative nature to be discovered in the virtual world. This is the wonder, the "enrapturement" which I attempt to discover as I utilize the computer as a sort of "virtual camera", in which the objective is to capture the results of the dynamics inherent in the activities of artificial lifeforms, synthetic environments, or other processes which in some way mimic these types of events.
Contact Charles Ostman
"Strategic Synergist" - Research, advanced technology development, author, lecturer, and, just perhaps, "virtual artist".
"Synthetic entities" have the potential of "spawning" an infinite variety of forms, structures, and textures not viewable via any other means.
This is the world, the universe, in all of its inifinite depth, complexity, beauty, mystery, which I find myself drawn to, and enraptured by . . . that I may be allowed the opportunity to probe, explore these infinite realms, is the priviledge that these tools of the "media matrix" allow, and for which I am grateful to have access.
Biota III - The program, themes, speakers
Presentation - The Anthropological Implications of Digital Biota
Explore the worlds of Digital Biota, where the integration of lifeforms, synthetic and real, form the anthropological ecology of the future
The history of the future is already evolving . . .
Interview by Peter Langeuin - Techno Marvels in the Making
The "Aesthetics of Artificial Life" expo event
ALife VI Conference - Nerve Garden, a Public Terrarium in Cyberspace
This is how I actually see the universe, and use a variety of technical tools and processes, combined with computational resources to allow "access" to other parallel universes. In the various shows and galleries I have appeared in, these images are usually presented either as numbered and signed dye sublimation prints, or as digitally applied archival quality acrylic paint on canvas. Please note the attatched image file, which is a photograph of a canvas example. Peer into the workshop, and "virtual gallery" of Berkeley Designs for a glimpse of the foundry from which these various experiments in evolving artforms are spawned, and proliferate.
Spawning entities, flourishing on the virtual terraform - I don't "draw" art, I grow it.Driven by a fascination with structure, form, and the mechanics of interactive forces as they occur in nature, the goal is to create scenes which are the results of compuational models based on these characteristics. Virtually all constructs observed in the nature of the "real world", such as the branching structures of trees, the construction of a leaf or flower, the distribution patterns of stars in a galaxy, pebbles on a beach, or even the wispy forms of a cloud, can be defined and replicated with a series of formulae and procedural algorithms.
Once these processes have been defined and established as a procedural set of rules, these rules can be modified or "distorted".
There is vast potential for asthetic discovery in synthetic environments which actually contain the dynamic elements of an evolving "organism" or ecosystem.
This is the real power of the computer, to be able to create structures and forms, as a process, utilizing interactive forces and influences, as they occur (or don't occur) in nature, to spawn the contents of a scene. It is in this way that "impossible" virtual worlds can be explored, ranging from chaotic events that defy the "ordinary" rules of nature, to the evolution of artificial life forms flourishing in synthetic environments.
As described in the excerpt from my paper titled "Virtual Reality as an Art Medium", is both the theory and application of utilizing the computer as a computational engine to create synthetic environments and quasi-organic entities flourishing in these virtual realms, as an alternative form of nature (both at the nano and "macro" scale). In this context, the computer can "discover" asthetic content as well as functional models of such domains, not unlike the way a photographer may "discover", and capture the asthetics of nature as it occurs in the "real" world.
In this context, the computer can be utilized as a type of computational camera
The "Brain of Charles". . .
Enter the Entity . . . from the virtual beyond . . . I surrender my belief barrier, enraptured
Evolved Art - Portals into the Virtual Terraform . . . Charles flourishing with his recent "spawnings" at the Anon Salon
Send e-mail to Charles Ostman
Visit the far frontier . . . Get your own Mondo 2000
Resources And Insight . . . . . . for the Entrpreneurial Engineer Midnight Engineering
Where Art and Technology Come Together Fine art on various media, virtual and real "entities", environments, custom applications and technology development for the "discovery" of asthetic content . . . Berkeley Designs
Artificial Life flourishing on the Virtual Terraform . . . Enter online, see it "live" at SigGraph 97! Digital Biota Project
Contact . . . at the Contact Consortium Enter the portal to myriad virtual terraforms, worlds, universes, and the technologies and people who make them possible Contact Consortium
Special thanks to Bruce Damer and DigitalSpace Corp. Helping to pioneer the exploration and development of life on the virtual terraform . . . DigitalSpace